Adventure

Adventure mode is the “old school” Hill Climb Racing mode. Here you can test your skills in your favourite vehicles and see how far you can go without crashing or running out of fuel. Do you have what it takes to earn a place on the leaderboards? Play with the best players in the world!

Fuel
In adventure mode, fuel management plays a key role in how far you can drive.

As you drive, your fuel gauge will slowly run out (remember that the vehicles all have different sized fuel tanks).

When you run out of fuel, you will roll to a stop and it's game over - but you can extend your run by collecting the red fuel canisters to refill your fuel along the way.

Note: Equipping the Tuning Part Afterburner on a vehicle will increase the fuel consumption when accelerating. The same occurs when you equip the thrusters and use them!

Coins
You can collect coins during your adventure run that will allow you to purchase additional vehicles, adventures, upgrades and other goodies.

There are also two kinds of special bags of coins which you gain the first time you reach a distance milestone:

1) "Overall best distance" (OBD) bags:

The first time you explore new territories on any map, no matter what vehicle you use, you collect OBD bags along your route, at 200 to 250m intervals. These OBD bags can only be gained once per map, so the only way to continue to get them is to beat your old overall records. Metrics: the first OBD bag (~200m from the start) gives you 1,000 coins, then subsequent bags contain an incremental amount of 50 coins, i.e. 1,050 coins at ~400m, 1,100 coins at ~600m, etc. The reward is capped at 3,000 coins per OBD bag.

2) "Vehicle-specific" (VS) bags (since V.1.23):

The first time you explore new territories on any map, with any vehicle, you collect VS bags along your route, at 200 to 250m intervals. These VS bags can only be gained once per map/vehicle combination. Once you have played a particular adventure map with all available vehicles, the only way to continue to get VS bags is to beat your old vehicle-specific records. Metrics: the first VS bag (~200m from the start) gives you 100 coins, then subsequent bags contain an incremental amount of 10 coins, i.e. 110 coins at ~400m, 120 coins at ~600m, etc. The reward is capped at 300 coins per VS bag.

''Remark: The first time you explore new territories, you will not be able to collect both OBD and VS bags at the same time. The priority order is 1-OBD bags; 2-VS bags''.

''Example: you play Countryside with the Rally car. In the past, you set your personal best at 6,000m, so you already collected OBD bags till 6,000m. Now you will collect Rally-specific VS bags till 6,000m. From 6,000m onwards, you will collect OBD bags instead (the VS bags collection will stop). Next time you get past 6,000m with the Rally car, you will get the VS bags you "missed" the first time, until you reach your overall best.''

Additionally, with the 1.36 Update, you are given the opportunity to double all coins you gain in a try on the adventure map when trying to enter the corresponding map. For doubling the coins you either need to watch an ad or you can skip it with the VIP Subscription. After you finish the run, your gained coins will be shown at the left with a "2x" icon, which confirms that your coins have been doubled.

Adventure Tasks
Every so often you will see an icon appear on the right-hand side of an adventure level; these are adventure tasks - randomly generated, optional challenges that will reward you with a bonus chest. This chest’s contents will become progressively better as you reach further distance milestones.

The Adventure task will either be blank or shown with a particular vehicle. Blank indicates that you can use a vehicle of your choosing. If it shown with a specific vehicle, you must use that vehicle to gain the reward chest (for example: if the icon is of the Rally Car, that means you must use the Rally Car). If you do not own that particular vehicle, or do not want to use it, simply wait. After some time a small “x” appears in the corner of the task icon. The "x" appears once in a day. Tap that and the task will be deleted & a new one assigned in its place. For the hard maps, (Forest Trials, Intense City and Raging Winter) you get one level chest per 100 meters.

Adventurer Level
Since the Update 1.37.0 there are the so called Adventurer Levels. You can increase them by driving with the different vehicles on the different adventure maps to collect stars. For the normal tracks you can gain up to 10,000 stars with each vehicle, which is equal to 10,000 m, so you gain one star per meter. For the special adventure maps you can gain stars up until 5,000 m, but the special thing there is that one meter doesn't give you one but three stars, so the maximum amount of stars you can gain for each vehicle is 15,000 stars (except for Sky Rock Outpost, this adventure map's star collection works as for the normal adventure maps). Therefore those maps are very hard to play through though.

You can see your adventurer level in the "Adventure"-tab at the top of your screen.

Below is a list of the ranks, how many stars you need and what you gain by reaching.

You can see image of each adventure hats here

For every additional 50,000 stars after reaching the adventure rank Canyoneer you reach a new Canyoneer Level, such as Canyoneer 2, 3, and so on. Each time you rank up from Canyoneer on you will be given a legendary chest.

List of Adventure Tracks
You can find a description of each map here. You can unlock a map with or with reaching an adventurer level.

Special maps
New with Update 1.37.0. Will be added/improved soon.

Here you have limited tries per day. Each try costs one red ticket and you have 4 which refill every 24 hours. For each new meter you get 3 stars for the adventurer level. To have access to this maps you need to gain enough stars in chosen adventure maps.

Adventure Tracks Analytics
Here are some tables that summarize what you can find in each map, especially fuel locations, several difficulties, etc. This topic was essentially made to help people get a better personal best record in their adventure maps, with all the information they need, without spending a lot of time watching videos on YouTube or in-game replays. You can now anticipate what's next after your personal best!!!

Note: Tables contain the 3 next fuels after the current WR (all vehicles).

Countryside
Countryside adventure starts very flat and has a lot of bridges (you gain speed if taken well), but the longer distance you reach, the more of a bumpy road you will see, with a lot of irregular climbs and downhills. Barns will also begin to appear sometimes. Here is a summarized list of all fuel locations and biggest difficulties (who are described below) in Countryside.

Difficulties:


 * Barns: Dangerous places for high height vehicles! You must drive carefully if having this type of vehicle!
 * Climbs: They can have several difficulties, which are essentially determined by the steepness:
 * Medium
 * Hard
 * Very Hard

Forest
Forest adventure is one of the easiest, because you can reach high distances with pretty low power vehicles. It is the best adventure map for beginners who want to do a lot of kilometers or for earning coins. This adventure isn't as bumpy as the Countryside adventure (for example) but has a lot of regular climbs and downhills (Note: those won't be described below because they are repetitive); so you must pass them very well to have a chance to reach the next canister when driving at high distances. This adventure doesn't have big traps, because they can be easily passed with a good management of your vehicle. However, be careful of the logs which are almost everywhere on the map; it's the typical obstacle that can ruin your run. Watch out for Bill's head when driving near these obstacles. Here is a summarized list of all fuel locations and biggest difficulties (which are described below) in Forest.

Difficulties:


 * Water Jumps: These jumps are dangerous, because if you fail one of them and dive in the water hole, you will die! Two types of jumps can be distinguished:
 * Type-A: A big log held by two ropes which is standing over the water hole to help you go over it.
 * Type-B: A small log held by only one rope (fixation point is at the center of the log) which is standing over the water hole to help you go over it. Be careful: the log could rotate around itself!
 * Swinging Logs: Sometimes, swinging logs may appear. They are usually swinging backwards and forwards. Two types of logs can be distinguished:
 * Type-1: The log is swinging near the ground. You can easily pass them if you take the small jump before it correctly.
 * Type-2: The log is swinging in the air. Be careful with high height vehicles if you drive one of them!

City
This track is a decent choice for those who prefer asphalt racing. You can also go fast in this track. Be careful however, because in the city, there are lots of dangerous obstacles that look like something out of a movie (they are listed below). Some are rather easy, others may be more difficult (a fast vehicle is recommended). Down below you’ll also find the locations of fuel pickups.

Difficulties
 * Pitfalls: Gaps filled with water. Falling into them will lead to an instant death. They all have something to help you jump across. Note: There are waterless ones occupied by ship containers. Those don’t result in an instant game over and you can possibly escape them.
 * Draw Bridges: Bascule draw bridges that are constantly opening over water-filled pitfalls. These are rather easy to overcome: simply drive fast as you go across them (although not all of them are like that).
 * Type 1: Both ends are going up and down. Rather easy to over come
 * Type 2: Only has 1 side. Just as easy as Type 1
 * Type 3: Will lead you to drive on hanging iron beams or hanging ship containers. Some may have an opposite end.
 * Iron Beams: Found hanging over water. The position you land on them plays an important role because they will move. If you’re not careful, it could send you into a pitfall of water, thus resulting in a game over.
 * Type 1: Hangs by 1 rope. It can move depending on where you land on it.
 * Type 2: Hangs by 2 ropes. More stable than Type 1
 * Ship containers: Scattered across the track. They are an obstacle, especially for high-height vehicles. They can also be moved if they are hit hard enough or have a spot hanging in the air and it makes contact with the vehicle. (Note: There is a bug where the wheels may clip through the top of the container).
 * Type 1: Simply stands on the ground. They don’t really pose a threat, but can be an issue for high-height vehicles.
 * Type 2: A group of containers, stacked on each other. They may either be stacked well or unevenly.
 * Type 3: Containers that form bridges over waterless pitfalls (as mentioned earlier, these pitfalls here aren’t instant kill zones, and the player can possibily get out of them). Since these containers tend to hang over air, they are easier to cause to move than the ones completely on the ground.
 * Type 4: These containers hang on ropes over water. Just like the iron beams, they can tip depending on where the vehicle lands. None of them hang by 2 ropes.

Mountain
One of HCR2s original Adventure Levels, mountain has its fair share of steep hills and descents. After climbing a few thousand meters, the mountain dirt turns to snow (for about 500 meters) and then turns back to dirt as you descend. This level has occasional caves, slippery snow surfaces and steep hills. Vehicles such as the Dune Buggy, Super Diesel, and Rally Car are highly recommended. Winter Tires will help with the snow covered portions.

Difficulties


 * A lot of steep hills


 * A lot of bridges


 * Logs dangling on ropes (after a few thousand meters)

Rustbucket Reef
An underwater level, where your character and vehicle are submerged in water. They are protected by a bubble that encloses the vehicle. There are enclosed tubes in this level that you drive into and out of in order to create a new bubble, if the old bubble got popped. If your bubble gets popped, you loose the aerodynamic effect created by it and the water will slow you down.

Difficulties:


 * Fuel canisters are rare


 * Steep Hills


 * Bubble recharge tubes often rare

Winter
The perfect map for exploring long distance travel! Are we there yet?

Winter has a lot of ups and downs in it. It starts out with small hills and slippery slopes. It has pools of water that are not a threat, provided your vehicle has enough grip. Fuel canisters are often rare in this level, so Low Fuel Boost is highly recommended. After a few thousand meters, ice castles are introduced. These are slippery, and have roofs that you can hit your character's head, causing you to Neckflip, or crash.

Difficulties:


 * Long distance between fuel canisters


 * Ice castles


 * Slippery slopes


 * Snowmen that block the road

Mines
Down in the Mines are all kinds of hidden treasure. But what's also hidden are dangerous traps. Because this is a cave level, high height vehicles may have a more difficult time getting through, as the ceiling changes from high to low as you drive. If you are using a high height vehicle, or a vehicle where the driver is more exposed, the rollcage part may be recommended. Down below are the fuel locations, as well as the type of obstacles to look out for.

Note: There are branching paths, and you will find some fuel pickups on either the upper path or lower path. Plan carefully when it comes to fuel management.

• Rocks: While some are stationary, others can fall when they make contact with vehicles. Your vehicle can get stuck on the stationary rocks, so be careful!

• Lava: Your first encounter will be at 2037m. These lava pits come in different shapes and sizes; even the small ones can end your run, so take caution. Although they aren't common at first, but as you drive further, they will start to reappear more often, to the point where stunt jumps will be made out of them.

• Giant Wheels: These are very heavy wheels found throughout the mine and they can crush you if you're not careful. There are 2 types


 * Type 1: The wheel itself is at the top of a hill. It will start rolling after coming close enough to a trigger point or making contact with a vehicle. You can either wait it out or rush through.
 * Type 2: The wheel hangs by a chain. These are actually objects to help you make a jump. Although you don't have to take them, you'll have to go across them later on, as you'll start seeing them hang above lava.

• Outside areas: These aren't actually obstacles, but more of a change to the map, as the background will reveal a blue sky and the ceiling will be gone. You aren't going to see many of these though (Only 2 in less than 10,000m).

• Downhill drops: You may also see these as you drive along. You will catch speed, but be sure you can slow down in time. Not many really dangerous traps in these areas.

• Uphill climbs : These can be tricky to overcome, especially when you get even further into the mines, as they will have lava pits as the very bottom, which becomes the incentive that you must make it or it's game over. A fast vehicle such as rally car, is recommended for these obstacles.

Desert Valley
Desert Valley is a hot and long adventure but with a lot of various traps and speed tips. However, outside of traps, the road is quite flat, so it can be considered as a high speed map where you can go faster and offset the time you lost when going through difficult places. The more distance you reach, the more difficult traps you will see. Here is a summarized list off all fuel locations and biggest difficulties (which are described below) in Desert Valley.

Difficulties:


 * Logs: Each log is held by 1 or 2 ropes (except for the Type-D) and will help you to travel a big hole which contains Deadly Quicksands (DQ) or nothing (/) (except for the Type-D).
 * Type-A: (60 meters long on average) A log which is held by 2 ropes (different fixation points on the log) and is always horizontal.
 * Type-B: (50 meters long on average) A log which is held by 2 ropes (different fixation points on the log) but, because the fixation points are at the same spot on a higher rock, they make the log follow an arc by swinging backwards and forwards.
 * Type-C: (50 meters long on average) A log which is held only by 1 rope and its fixation point is at the center of the log. This means that the log can rotate on itself, which makes the Type-C the hardest to cross over. You will need exact timing to hope getting through this trap!
 * Type-D: (70 meters long on average) 4 big logs which are standing (floating) on deadly quicksands. You must drive on those logs to go through this trap. Don't land on quicksands because you almost won't be able to go back on a log and you will die!
 * Caves: (80 meters long on average) Sometimes, caves will appear. Dangerous places for high height vehicles! Only one type of cave will be summarized, because this is the hardest one and can ruin your run. The following type of cave stands in 2 small rocks (there is a space between them) that helps you to continue driving over a sort of small hole which contains a DQ or /.
 * Sudden Climbs: Sometimes, big climbs appear, but they are short (45 meters long on average). This isn't really a trap dealing with the driver's head hitting something, but more a fuel trap. This means that, in the distance axis (X-axis), you will go way slower than on a flat road. So this category will help you to anticipate those climbs and reach the next fuel canister.

Beach
Bill loves long drives on the beach!

Beach has steep hills, water and caves. It is a mix of all the previous Adventure Levels, containing water, slippy slopes, beach houses blocking the way and more. Fuel canisters are often rare after the 2,000 meter mark. Due to the steep slopes, vehicles such as the Dune Buggy are highly recommended. Low Fuel Boost is also highly recommended, due to the shortage of fuel in certain places. Vehicles such as Tractor and Tank are great at destroying the beach houses, but may suffer when climbing the many steep hills.

Difficulties:


 * Long distance between fuel canisters


 * Steep hills


 * Beach houses


 * Water

Backwater Bog
Conquer the muddy slopes of the Backwater Bog!!

This level has very slippery slopes, breakable objects (such as camper caravans, grills and lawn chairs) that need to be broken in order to continue onward. Backwater bog also has mud pools, which are similar to the quicksand in Desert Valley. The mud pools swallow up your car, make continuing impossible.

Difficulties:


 * Mud pools


 * Water


 * Breakable objects


 * Slippy slopes

Racer Glacier
Be the first to explore the abandoned Racier Glacier!

Racier Glacier is a difficult level to conquer. It has steep hills, slippy slopes, wind that blows your car around and lava that can ruin your run. At around 1000 meters, you will encounter your first real cave. To get past this obstacle, you will need to jump, land on some dinosaur bones and continue towards the end, being careful not to fall into the lava.

Once you have passed this milestone, you need to beware of the strong winds that blow here. They are powerful enough to blow your car foreward or backwards and can ruin your run.

For this level, vehicles like Super Diesel are highly recommended, because they are stable and have good fuel efficiency.

Difficulties:


 * Strong wind


 * Caves with lava


 * Steep hills with slippy surfaces

Patchwork Plant
Occupational health and safety?

What is it?

Extreme difficult route. On the back the background shows conveyors with details:Fast and furios, control in the air,accelerator-FLIC FLAC, Enhanced turbo and coin-operated accelerator; as well as claws.

On the highway there are some obstacles:

Levers:Touch the lever—the patchwork plant is switched on or robots is this factory.

Conveyors:speed up or slow down the machine depending on which way they go.

Boxes:They fall or move along conveyors. Similar boxes can be found on the highway stagnant swamp. These boxes can be destroyed or dentend by machines or robots.

Gears:Round obstacles that don't cause much difficulty if they don't hang in the air. Often meet.

Robots: They are activated by black and yellow levers. A very difficult obstacle that raises and lowers the hands with the load. It can crush a car or crates.

Magnets: There are two types of magnets.

Type A: Hanging at the top, pulling the car up. You can turn it turning the lever or touching it.

Type B: The same, only hanging at the bottom.

Sky Rock Outpost
The sky rock outpost is a map in which it will make your vehicle very light and also you can make coins easy because you can flips easily due to vehicles lightness. This map contain some difficulties like you can strike on satellites if you will not pay attention.

Forest Trials
A true test of skills awaits those who challenge these perilous trials.

Intense City
The ultimate balancing act between grippy tarmac and slippery girders.

Raging Winter
Battle against the blizzards and the bergy bits.

Abenteuer Adventure Aventura fa:Adventure Aventure સાહસ साहसिक Avventura Przygoda