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'''Adventure''' mode is the “old school” Hill Climb Racing mode. Here you can test your skills in your favourite vehicles and see how far you can go without crashing or running out of fuel. Do you have what it takes to earn a place on the leaderboards? Play with the best players in the world!
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'''Adventure''' mode is the “Old School” Hill Climb Racing mode. Here you can test your skills in your favourite vehicles and see how far you can go without crashing or running out of fuel. Do you have what it takes to earn a place on the leaderboards? Play with the best players in the world!
   
 
==Fuel==
 
==Fuel==

Revision as of 21:32, 18 January 2022


This article is a stub. You can help Hill Climb Racing 2 Wiki by expanding it.

Distanceheader

Adventure mode is the “Old School” Hill Climb Racing mode. Here you can test your skills in your favourite vehicles and see how far you can go without crashing or running out of fuel. Do you have what it takes to earn a place on the leaderboards? Play with the best players in the world!

Fuel

End

In adventure mode, fuel (and battery, since the 1.46.0 update) management plays a key role in how far you can drive.

As you drive, your fuel gauge will slowly run out (remember that the vehicles all have different sized fuel tanks, and CC-EV's battery size is different.)

When you run out of fuel, you will roll to a stop and it's game over - but you can extend your run by collecting the red fuel canisters to refill your fuel along the way. You can also extend the run by using Landing Boost, Jump Shocks, and Wings.

As you progress through the adventure maps, the fuel tanks get further and further away. If you have the "Magnet" tuning part equipped, you can collect fuel tanks without driving through its path.

Note: Equipping the Tuning Part Afterburner on a vehicle will increase the fuel consumption when accelerating. The same occurs when you equip the thrusters and use them!

Coins

Coins

You can collect coins during your adventure run that will allow you to purchase additional vehicles, adventures, upgrades and other goodies.

There are also two kinds of special bags of coins which you gain the first time you reach a distance milestone:

1) "Overall best distance" (OBD) bags:

The first time you explore new territories on any map, no matter what vehicle you use, you collect OBD bags along your route, at 200 to 250m intervals. These OBD bags can only be gained once per map, so the only way to continue to get them is to beat your old overall records. Metrics: the first OBD bag (~200m from the start) gives you 1,000 coins, then subsequent bags contain an incremental amount of 50 coins, i.e. 1,050 coins at ~400m, 1,100 coins at ~600m, etc. The reward is capped at 3,000 coins per OBD bag.

2) "Vehicle-specific" (VS) bags (since V.1.23):

The first time you explore new territories on any map, with any vehicle, you collect VS bags along your route, at 200 to 250m intervals. These VS bags can only be gained once per map/vehicle combination. Once you have played a particular adventure map with all available vehicles, the only way to continue to get VS bags is to beat your old vehicle-specific records. Metrics: the first VS bag (~200m from the start) gives you 100 coins, then subsequent bags contain an incremental amount of 10 coins, i.e. 110 coins at ~400m, 120 coins at ~600m, etc. The reward is capped at 300 coins per VS bag.

Remark: The first time you explore new territories, you will not be able to collect both OBD and VS bags at the same time. The priority order is 1-OBD bags; 2-VS bags.

Example: You play Countryside with the Rally Car. In the past, you set your personal best at 6,000m, so you already collected OBD bags till 6,000m. Now you will collect Rally-specific VS bags till 6,000m. From 6,000m onwards, you will collect OBD bags instead (the VS bags collection will stop). Next time you get past 6,000m with the Rally Car, you will get the VS bags you "missed" the first time, until you reach your overall best.

At the least, the adventure map "Gloomvale" has a different distance bag system than the other maps. This map's OBD bags start at 500 coins and add an additional 25 coins for every next bag. VS bags in this map start at 70 coins and add an additional 7 coins for every next bag.

Gloomvale has many different maps, so you will need to know that the bags are set for every different map.

Example: You got 1000m on one Gloomvale map. You would have collected all the OBD bags up to that point, and potentially the VS bags. The next map you play on Gloomvale will have the OBD and VS bags on it for you to collect, since the map is different. You can do this on all maps until you have played every map twice or more.

Additionally, with the 1.36 Update, you are given the opportunity to double all coins you collect in a try on the adventure map when trying to enter the corresponding map. For doubling the coins you either need to watch an ad or you can skip it with the VIP Subscription. Remember that all ads/VIP skips are limited uses per day. Only use 2x if you are planning on getting far and collecting the coins. After you finish the run, your gained coins will be shown at the left with a "2x" icon, which confirms that your coins have been doubled. The Double coins does not double the stunts' coins, but only the collected coins.

Adventure Tasks

Every so often you will see a blue chest icon pop up on a randomly selected adventure map in the top of the "Adventure" screen, next to the Adventure Rank. These are adventure tasks - randomly generated, optional challenges that will reward you with a bonus chest. This chest’s contents will become progressively better as you reach further distance milestones.

The Adventure task will either not have a specific vehicle chosen or show a particular vehicle. No vehicle indicates that you can use a vehicle of your choosing. If it shown with a specific vehicle, you must use that vehicle to gain the reward chest (for example: if the icon is of the Rally Car, that means you must use the Rally Car). If you do not own that particular vehicle, or do not want to use it, press the "Reset" button in the corner of the adventure map. The Reset button appears once a day. Tap that and the task will be deleted & a new one will be assigned in its place.

The Chest level is increased one by one in 500 meter increments as you progress. The higher the chest, the better the rewards. For the hard maps, (Forest Trials, Intense City and Raging Winter) you get one level chest per 100 meters.

Note: If you decide to restart after leveling up your chest, it will stay that level until you reach the level 1 distance mark. If you game over before getting a level 1 chest, you can press "Retry" and you will have another opportunity to try for it again. If you press "Next," you will lose the task with no rewards. If you encounter this on a special map (requires ticket), you cannot retry the task if you mess up.

Adventurer Level

Since the Update 1.37.0 there are Adventurer Levels. You will travel from Wanderer to Canyoneer by driving maps with specific vehicles. You can increase them by driving with the different vehicles on the different adventure maps to collect stars. For the normal tracks you can gain up to 10,000 stars with each vehicle, which is equal to 10,000 m, so you gain one star per meter. For the special adventure maps you can gain stars up until 5,000 m, but the special thing there is that one meter doesn't give you one but three stars, so the maximum amount of stars you can gain for each vehicle is 15,000 stars (except for Sky Rock Outpost, this adventure map's star collection works as for the normal adventure maps). Therefore those maps are very hard to play through though.

The maximum stars per regular map and Sky Rock Outpost is currently 230,000. On the 3 hard maps, max. is 345,000. This will help calculate the max. adventure rank for a player.

You can see your adventurer level in the "Adventure" tab at the top of your screen, next to the Adventure tasks or randomly selected map.

Below is a list of the ranks, how many stars you need and what you gain by reaching.

Class Rank Needed Stars Adventure Track

Unlocked

Hat

Unlocked

Wanderer Scout 0+ Countryside
Second Class 1,000+ Forest Forest Crown
First Class 4,000+ City Trash Helmet
Explorer Scout 10,000+ Sky Rock Outpost Cheese Hat
Second Class 20,000+ Mountain Mountain Hat
First Class 35,000+ Rustbucket Reef Octo Hat
Trailblazer Scout 50,000+ Winter Snowman Helmet
Second Class 100,000+ Mines Mine Hat
First Class 200,000+ Desert Valley Cactus Helmet
Ranger Scout 250,000+ Beach Leafy Hat
Second Class 350,000+ Backwater Bog Gator Helmet
First Class 500,000+ Racer Glacier Yeti Hat
Vanguard Scout 600,000+ Patchwork Plant Welder Helmet
Second Class 650,000+ Gloomvale Gloomvale Wreath
First Class 750,000+
Canyoneer 1,000,000+ Legendary Chest Canyoneer Crown

You can see the image of each adventure hat here

For every additional 50,000 stars after reaching the adventure rank Canyoneer you reach a new Canyoneer Level, such as Canyoneer 2, 3, and so on. Each time you rank up from Canyoneer on you will be given a legendary chest.

List of Adventure Tracks

You can find a description of each map here. You can unlock a map with Coin or by reaching an adventurer level.

Name Background Picture Coins to unlock Rank to unlock Description
Countryside Adventure background countryside Free Zero The perfect place to start exploring the wonders of long distance travel. Are we there yet?
Forest Adventure background forest 40,000 Coin Wanderer Second-class (1,000+) Experience the peace and quiet of a national forest. With a race car!
City Adventure city 120,000 Coin Wanderer First-class (4,000+) Bill's favorite city neighborhood with tricky jumps and obstacles.
Mountain Adventure background mountain 300,000 Coin Explorer Second-class (20,000+) This track has its ups and downs. How many mountains can you conquer?
Rustbucket Reef Adventure background rustbucket reef 350,000 Coin Explorer First-class (35,000+) Explore the mysterious sunken depths of the Rustbucket Reef. Take a deep breath!
Winter Adventure background winter 400,000 Coin Trailblazer Scout (50,000+) The perfect place to start exploring the wonders of long distance travel. Are we there yet?
Mines Adventure background mines 500,000 Coin Trailblazer Second-class (100,000+) Venture down the mines. Who knows what kind of treasures lie down there?
Desert Valley Adventure background desert valley 600,000 Coin Trailblazer First-class (200000+) Bill's got a long road ahead. Hopefully he wears enough sunblock!
Beach Adventure background beach 700,000 Coin Ranger Scout (250,000+) Pack your towel and swimming suit. Bill's heading to the Beach!
Backwater Bog Adventure background Backwater bog 800,000 Coin Ranger Second-class (350,000+) Conquer the muddy slopes, smash through the trash and dodge the alligators of the Backwater Bog.
Racer Glacier Adventure background Racer Glacier 800,000 Coin Ranger First-class (500,000+) Brave the winds, avoid the geysers, keep out of the lava and watch out for dinosaurs as you uncover the mystery of the ancient Racer Glacier!
Patchwork Plant Patchwork-plant adventure icon 800,000 Coin Vanguard Scout (600,000+) Occupational Health & Safety? What's that?
Gloomvale Adventurebg dark forest 1,000,000 Coin Vanguard Second-Class (650,000+) Don't get lost in this ever-changing forest.

Special maps

Here you have limited tries per day. Each try costs one red ticket and you have 4 which refill every 24 hours. On all except Sky Rock Outpost, for each new meter you get 3 stars for the adventurer level. To have access to this maps you need to gain enough stars in chosen adventure maps.

Name Background Picture Requirements to unlock Description
Sky Rock Outpost Adventure background (moon) Explorer Scout

or alternatively

200,000 Coin

Journey through space and set your tires upon the unknown territory of the moon!
Forest Trials Forest Trials 40,000+ stars in Forest A true test of skills awaits those who challenge these perilous trials
Intense City Intense City 30,000+ stars in City The ultimate balancing act between grippy tarmac and slippery girders
Raging Winter Raging Winter 30,000+ stars in Winter Battle against the blizzards and the bergy bits

Adventure Tracks Analytics

Here are some tables that summarize what you can find in each map, especially fuel locations, several difficulties, etc. This topic was essentially made to help people get a better personal best record in their adventure maps, with all the information they need, without spending a lot of time watching videos on YouTube or in-game replays. You can now anticipate what's next after your personal best!!!

Note: Tables contain the 3 next fuels after the current WR (all vehicles).

Normal Maps

Countryside

Countryside adventure starts very flat and has a lot of bridges (you gain speed if taken well), but the longer distance you reach, the more of a bumpy road you will see, with a lot of irregular climbs and downhills. Barns will also begin to appear sometimes with the first one at 3227m. Here is a summarized list of all fuel locations and biggest difficulties (who are described below) in Countryside.

Difficulties:

  • Barns: Dangerous places for high height vehicles! You must drive carefully if having this type of vehicle!
  • Climbs: They can have several difficulties, which are essentially determined by the steepness:
    • Medium
    • Hard
    • Very Hard
Adventure background countryside

Countryside

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Difficulties
Barn location

(in meters)

Medium, Hard and Very Hard Climbs

(in meters (from start to end))

Start Full tank
1st 150 150
2nd 300 150
3rd 450 150
4th 600 150
5th 800 200
6th 1,000 200
7th 1,200 200
8th 1,450 (bridge) 250
9th 1,700 250
10th 1,950 250
11th 2,250 300 Medium (2,117->2,150)
12th 2,550 300 Medium (2,715->2,734)
13th 2,850 300 Medium (3,125->3,142)
14th 3,150 (bridge) 300 3,227

3,449

15th 3,500 350 3,741

3,846

Medium (3,725->3,741)
16th 3,850 (barn) 350 4,179 Medium (3,883->3,898)
17th 4,200 (after barn) 350 4,367 Hard (4,347->4,367)
18th 4,600 400 4,676 Medium (4,626->4,652)

Medium (4,753->4,773)

19th 5,000 (before barn) 400 5,007 Medium (5,125->5,139)
20th 5,400 (bridge) 400 5,315

5,629

5,768

21st 5,850 (bridge) 450 Hard (5,983->6,003)
22nd 6,300 (after a

downhill)

450 Medium (6,372->6,396)

Medium (6,476->6,528)

23rd 6,750(climbing) 450 Medium (6,856->6,891)

Hard (6,986->7,031)

24th 7,200 (climbing) 450 7,266

7,348

7,425

Medium (7,339->7,347)

Very Hard (7,526->7,554)

Hard (7,676->7,732)

25th 7,700 (climbing) 500 7,835 Hard (7,820->7,833)

Medium (8,062->8,091)

Hard (8,110->8,129)

26th 8,200 (bridge) 500 8,478 Very Hard (8,221->8,273)

Medium (8,393->8,420)

Hard (8,613->8,642)

27th 8,700 (downhill) 500 9,197 Medium (8,751->8,827)

Hard (8,909->8,964)

28th 9,250 (downhill) 550 Very Hard (9,283->9,317)

Very Hard (9,437->9,479)

Medium (9,559->9,589)

Hard (9,685->9,702)

Hard (9,777->9,836)

29th 9,800 (climbing) 550 Very Hard (9,959->9,993)

Medium (10,108->10,152)

30th 10,350 (climbing) 550 10,817

10,923

Hard (10,500->10,558)

Hard (10,626->10,692)

Medium (10,762->10,817)

31st 10,950 (after barn) 600 11,025 Hard (11,001->11,025)

Very Hard (11,162->11,195)

32nd 11,550 (bridge) 600 11,640 Medium (11,565->11,597)

Hard (11,695->11,741)

Hard (11,854->11,895)

33rd 12,150 (after a

bridge; climbing)

600 12,439

12,707

Hard (12,245->12,305)

Very Hard (12,382->12,439)

Medium (12,542->12,592)

34th 12,750 600 12,906

13,199

Very Hard (12,783->12,809)

Very Hard (12,931->12,989)

35th 13,400 (downhill) 650 13,412 Hard (13,467->13,498)

Hard (13,639->13,683)

Hard (13,991->14,056)

36th 14,050 (climbing) 650 Very Hard (14,127->14,172)

Medium (14,515->14,581)

Hard (14,651->14,720)

37th 14,700 (climbing) 650 Hard (14,833->14,878)

Hard (15,177->15,217)

Very Hard (15,338->15,390)

38th 15,400 (bridge) 700 Medium (15,468->15,534)

Hard (15,729->15,781)

Very Hard (15,860->15,907)

Hard (16,031->16,060)

39th 16,100

(after a bridge)

700

Forest

Forest adventure is one of the easiest, because you can reach high distances with pretty low power vehicles. It is the best adventure map for beginners who want to do a lot of kilometers or for earning coins. This adventure isn't as bumpy as the Countryside adventure (for example) but has a lot of regular climbs and downhills (Note: those won't be described below because they are repetitive); so you must pass them very well to have a chance to reach the next canister when driving at high distances. This adventure doesn't have big traps, because they can be easily passed with a good management of your vehicle. However, be careful of the logs which are almost everywhere on the map; it's the typical obstacle that can ruin your run. Watch out for Bill's head when driving near these obstacles. Here is a summarized list of all fuel locations and biggest difficulties (which are described blow) in Forest.

Difficulties:

  • Ground logs: These logs will slow your vehicle down majorly and could cause it to lose control. Vehicles can also get stuck in them.
  • Hanging logs: These logs aren't moving or above a water hole, but they can cause a vehicle to crash into them.
  • Water Jumps: These jumps are dangerous, because if you fail one of them and dive in the water hole, you will die! Two types of jumps can be distinguished:
    • Type-A: A big log held by two ropes which is standing over the water hole to help you go over it.
    • Type-B: A small log held by only one rope (fixation point is at the center of the log) which is standing over the water hole to help you go over it. Be careful: the log could rotate around itself!
  • Swinging Logs: Sometimes, swinging logs may appear. They are usually swinging backwards and forwards. Two types of logs can be distinguished:
    • Type-1: The log is swinging near the ground. You can easily pass them if you take the small jump before it correctly.
    • Type-2: The log is swinging in the air. Be careful with high height vehicles if you drive one of them!
Adventure background forest

Forest

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Difficulties
Water Jumps

location (in meters)

Swinging Logs

location (in meters)

Start Full tank
1st 170 170
2nd 290 120
3rd 410 120
4th 530 120
5th 660 130
6th 780 (downhill) 120
7th 900 120
8th 1,080 (downhill) 180
9th 1,260 180 Type-2 (1,281)
10th 1,440 180
11th 1,620 (log zone;

at the bottom)

180
12th 1,800 (climbing) 180
13th 2,000 200
14th 2,180 (climbing) 180
15th 2,420 240
16th 2,660 240 Type-2 (2,768)
17th 2,910 (downhill) 250
18th 3,150 (log zone;

at the bottom)

240
19th 3,390 240
20th 3,640 250
21st 3,910 (log zone) 270
22nd 4,240 330
23rd 4,540 (downhill) 300 Type-A (4,672)
24th 4,830 (log zone;

slow down!)

290
25th 5,150 320 Type-2 (5,411)
26th 5,450 (downhill) 300 Type-1 (5,703)
27th 5,750 (downhill) 300 Type-1 (6,060)
28th 6,110 360
29th 6,480 370
30th 6,830 350
31st 7,180 350
32nd 7,560 380
33rd 7,910 350
34th 8,290 380
35th 8,690 400
36th 9,140 450
37th 9,510 350
38th 9,980 470
39th 10,390 410
40th 10,810 420
41st 11,300 490
42nd 11,780 480
43rd 12,280 500
44th 12,780 500
45th 13,250 470
46th 13,740 490
47th 14,210 470
48th 14,780 560
49th 15,320 540
50th 15,860 540
51st 16,400 540
52nd 16,950 550
53rd 17,520 570
54th 18,050 530
55th 18,660 610
56th 19,270 610
57th 19,880 610
58th 20,450 570
59th 21,080 630
60th 21,670 590
61st 22,330 660
62nd 22,980 650
63rd 23,650 670
64th 24,320 670
65th 24,970 650
66th 25,650 680
67th 26,310 660
68th 27,030 720
69th 27,730 700
70th 28,470 740
71st 29,200 730
72nd 29,930 730
73rd 30,670 740
74th 31,400 730
75th 32,170 770
76th 32,950 780
77th 33,700 750
78th 34,520 820
79th 35,300 780
80th 36,080 780
81st 36,870 790
82nd 37,730 860
83rd 38,570 840
84th 39,400 830
85th 40,250 850
86th 41,090 840
87th 41,930 840
88th 42,840 910
89th 43,740 900

City

This track is a decent choice for those who prefer asphalt racing. You can also go fast in this track. Be careful however, because in the city, there are lots of dangerous obstacles (they are listed below). Some are rather easy, others may be more difficult (a fast vehicle is recommended). Down below you’ll also find the locations of fuel pickups.

Difficulties

  • Pitfalls: Gaps filled with water. Falling into them will lead to an instant death. They all have something to help you jump across. Note: There are waterless ones occupied by ship containers. Those don’t result in an instant game over and you can possibly escape them.
  • Draw Bridges: Bascule draw bridges that are constantly opening over water-filled pitfalls. These are rather easy to overcome: simply drive fast as you go across them (although not all of them are like that).
    • Type 1: Both ends are going up and down. Rather easy to over come.
    • Type 2: Only has 1 side. Just as easy as Type 1, except for if it's lower than the other side.
    • Type 3: Will lead you to drive on hanging iron beams or hanging ship containers. Some may have an opposite end.
  • Iron Beams: Found hanging over water. The position you land on them plays an important role because they will move. If you’re not careful, it could send you into a pitfall of water, thus resulting in a game over.
    • Type 1: Hangs by 1 rope. It can move depending on where you land on it.
    • Type 2: Hangs by 2 ropes. More stable than Type 1.
  • Ship containers: Scattered across the track. They are an obstacle, especially for high-height vehicles. They can also be moved if they are hit hard enough or have a spot hanging in the air and it makes contact with the vehicle. (Note: There is a bug where the wheels may clip through the top of the container).
    • Type 1: Simply stands on the ground. They don’t really pose a threat, but can be an issue for high-height vehicles.
    • Type 2: A group of containers, stacked on each other. They may either be stacked well or unevenly.
    • Type 3: Containers that form bridges over waterless pitfalls (as mentioned earlier, these pitfalls here aren’t instant kill zones, and the player can possibly get out of them). You might only see them at 1000m and 1100m. Since these containers tend to hang over air, they are easier to cause to move than the ones completely on the ground.
    • Type 4: These containers hang on ropes over water. Just like the iron beams, they can tip depending on where the vehicle lands. None of them hang by 2 ropes.
Adventure city

City

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 160 160
2nd 300 140
3rd 420 120
4th 530 110
5th 650 120
6th 740 90
7th 890 150
8th 1,050 160
9th 1,270 120
10th 1,430 160
11th 1,620 190
12th 1,790 170
13th 1,980 190
14th 2,160 180
15th 2,420 260
16th 2,630 (⚠️ Located on a hanging container over water ) 210
17th 2,920 290
18th 3,180 260
19th 3,390 (⚠️Located inside of a hanging container ) 210
20th 3,690 (⚠️ Located on the very left edge of an iron beam hanging on 1 rope ) 300
21st 4,000 310
22nd 4,300 (⚠️ Located right above water, and inbetween the edge and a hanging container ) 300
23rd 4,580 280
24th 4,880 300
25th 5,190 310
26th 5,480 290
27th 5,800 320
28th 6,180 (⚠️ Located on the second hanging iron beam with 2 ropes ) 380
29th 6,520 340
30th 6,920 (⚠️ Located on the very left edge of a hanging container ) 400
31st 7,270 (⚠️ Located in a very tricky spot, inbetween a hanging container, and a hanging iron bean ) 350
32nd 7,650 380
33rd 8,000 (⚠️ Located inside a hanging container ) 350
34th 8,370 (⚠️ Located right above water, and inbetween the edge and a hanging container ) 370
35th 8,790 420
36th 9,210 (⚠️ Located right above water, and inbetween the edge and a hanging container ) 420
37th 9,660 450
38th 10,080 420
39th 10,480 (⚠️ Located inside a hanging container) 400
40th 10,900 420
41st 11,420 (⚠️ Located at the edge of a water pit) 520
42nd 11,900 480
43rd 12,380 480
44th 12,840 460
45th 13,380 540
46th 13,860 480
47th 14,340 480
48th 14,850 510
49th 15,370 (⚠️ Located inside the 3rd hanging container) 520
50th 15,980 610
51st 16,520 560
52nd 17,080 560
53rd 17,610 530
54th 18,150 540
55th 18,730 580
56th 19,370 640
57th 19,940 570
58th 20,590 650

Mountain

One of HCR2's original Adventure Levels, Mountain has its fair share of steep hills and descents. After climbing a few thousand meters, the mountain dirt turns to snow (for about 500 meters) and then turns back to dirt as you descend. After passing 6.5k, the ground permanently turns into snow. This level has occasional caves, slippery snow surfaces and steep hills. Vehicles such as the Dune Buggy, Super Diesel, Rally Car and Racing Truck are highly recommended. Winter Tires will help with the snow covered portions.

Difficulties

  • A lot of steep hills
  • A lot of bridges
  • Underground areas that are dangerous for tall vehicles
  • Logs dangling on ropes (after a few thousand meters)
  • Loop areas. These areas are sometimes exposed outside or in caves. The underground ones all have logs hanging by 2 ropes rather than ground in the air. Some ropes might be flat, but some are tilted. All ropes hang by 2.
Adventure background mountain

Mountain

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 130 130
2nd 210 80
3rd 290 80
4th 370 80
5th 450 80
6th 530 80
7th 610 80
8th 730 120
9th 850 120
10th 970 120
11th 1,070 100
12th 1,190 120
13th 1,330 140
14th 1,450 120
15th 1,610 160
16th 1,770 160
17th 1,930 160
18th 2,060 130
19th 2,140 80
20th 2,300 160
21st 2,460 160
22nd 2,660 200
23rd 2,830 (Located on a

hanging log)

170
24th 3,070 250
25th 3,270 200
26th 3,470 200
27th 3,890 420
28th 4,130 240
29th 4,370 240
30th 4,640 270
31st 4,910 270
32nd 5,180 270
33rd 5,420 240
34th 5,720 (Located on

a hanging log)

300
35th 6,000 (Located on a

steep downhill)

280
36th 6,280 280
37th 6,580 300
38th 6,890 310
39th 7,440 550
40th 7,760 320
41st 8,090 330
42nd 8,400 310
43rd 8,720 320
44th 9,060 (On a bridge) 340
45th 9,430 370
46th 9,790 360
47th 10,180 390
48th 10,550 370
49th 10,910 360
50th 11,270 360
51st 11,630 360
52nd 12,000 370
53rd 12,390 390
54th 12,780 390
55th 13,200 420
56th 13,590 390
57th 14,010 420
58th 14,420 410
59th 14,860 440
60th 15,370 510
61st 15,800 430

Rustbucket Reef

An underwater level, where your character and vehicle are submerged in water. They are protected by a bubble that encloses the vehicle. There are enclosed tubes in this level that you drive into and out of in order to create a new bubble, if the old bubble popped. If your bubble ends up popping, you lose the aerodynamic effect and the water will slow you down.

Difficulties:

  • Fuel canisters are very scattered across the track
  • Ceilings and small tubes (bad for tall vehicles)
  • Steep Hills that become hard to climb without a bubble
  • Bubble recharge tubes often rare
  • Broken boats, ships, and flagpoles appear everywhere
  • Obstacles such as toxic tanks and coral reefs
  • Ditches full of obstacles that are hard to avoid with slow vehicles or without a bubble
Adventure background rustbucket reef

Rustbucket Reef

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150 150
2nd 300 150
3rd 450 150
4th 630 180
5th 830 200
6th 1,100 270
7th 1,370 270
8th 1,710 330
9th 1,970 260
10th 2,240 270
11th 2,570 340
12th 2,870 300
13th 3,130 260
14th 3,280 150
15th 3,640 360
16th 4,020 380
17th 4,440 420
18th 4,850 (This fuel is only a available if you take the upper route) 410
19th 4,870 20
20th 5,320 450
21st 5,740 420
22nd 5,980 (Only accessible if you take the top route) 240
23rd 6,270 290
24th 6,430 160
25th 6,820 390
26th 7,410 (⚠️ Located under a flagpole that is held up by a toxic container) 590
27th 7,910 500
28th 8,440 530
29th 8,730 290
30th 9,000 (Only accessible if you take the top route, and is next to a broken ship) 270
31st 9,570 570
32nd 10,120 550
33rd 10,740 620
34th 11,340 600
35th 11,470 (This fuel is only a available if you take the upper route) 130
36th 12,030 560
37th 12,630 (Located at the top of a hill) 600
38th 13,300 670
39th 14,110 (Located on a steep downhill after a bubble tube) 810
40th 14,350 (This fuel is only a available if you take the upper route) 240
41st 14,850 500
42nd 15,690 (You must take the bottom route) 640
43rd 16,560 870
44th 17,300 740
45th 17,800 500
46th 18,160 (⚠️Located under a broken ship, unaccessible with Tank without magnet) 360
47th 18,960 800
48th 19,870 910
49th 20,720 850
50th 20,930 (This fuel is only available if you take the bottom route) 210
51st 21,650 720
52nd 22,530 880
53rd 22,950 (This fuel is only available if you take the bottom route) 420
54th 23,510 560
55th 24,400 890
56th 25,030 (This fuel is only available if you take the upper route) 630
57th 25,360 330

Winter

The perfect map for exploring long distance travel! Are we there yet?

Winter has a lot of ups and downs in it. It starts out with small hills and slippery slopes. It has pools of water that are not a threat, provided your vehicle has enough grip. Fuel canisters are often rare in this level, so Fume Boost is recommended. After a few thousand meters, ice castles are introduced. These are slippery, and have roofs that you can hit your character's head, causing you to Neckflip, or crash. There are lots of dips and hills that get hard to pass, so Winter Tires and landing boost might help.

Difficulties:

  • Long distance between fuel canisters
  • Occasional Caves with icisles (Icicles can fall and cause a driver-down.)
  • Ice castles (Winter Tires increase grip)
  • Slippery slopes (Winter Tires might help)
  • Snowmen that block the road (Hitting one head-on will cause a driver down)
Adventure background winter

Winter

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150 150
2nd 350 200
3rd 550 200
4th 750 200
5th 950 200
6th 1,150 200
7th 1,440 290
8th 1,680 240
9th 1,950 270
10th 2,200 250
11th 2,480 280
12th 2,800 (⚠️Located in

the sky, above a water pit before an ice castle).

320
13th 3,120 320
14th 3,440 320
15th 3,750 310
16th 4,070 320
17th 4,410 340
18th 4,800 390
19th 5,140 340
20th 5,540 (Located on an icicle chunk after a downhill underground) 400
21st 5,870 330
22nd 6,290 420
23rd 6,700 410
24th 7,130 430
25th 7,540 410
26th 7,930 390
27th 8,360 430
28th 8,810 450
29th 9,270 460
30th 9,720 450
31st 10,180 460
32nd 10,690 510
33rd 11,190 500
34th 11,680 490
35th 12,180 500
36th 12,680 500
37th 13,260 580
38th 13,840 580
39th 14,390 550
40th 14,920 530
41th 15,490 570
42st 16,100 610
43nd 16,730 630
44rd 17,340 610
45th 17,960 630
46th 18,550 590
47th 19,190 640
48th 19,870 680
49th 20,540 670
50th 21,180 640

Mines

Down in the Mines are all kinds of hidden treasure. But what's also hidden are dangerous traps. Because this is a cave level, high height vehicles may have a more difficult time getting through, as the ceiling changes from high to low as you drive. If you are using a high height vehicle, or a vehicle where the driver is more exposed, the rollcage part may be recommended. Down below are the fuel locations, as well as the type of obstacles to look out for.

Note: There are branching paths, and you will find some fuel pickups on either the upper path or lower path. Plan carefully when it comes to fuel management.

Difficulties:

• Rocks: While some are stationary, others can fall when they make contact with vehicles. Your vehicle can get stuck on the rocks, so be careful!

• Lava: Your first encounter will be at 2037m. These lava pits come in different shapes and sizes; even the small ones can end your run, so take caution. Although they aren't common at first, but as you drive further, they will start to reappear more often, to the point where stunt jumps will be made out of them. Taller vehicles have a better chance of escaping them than shorter vehicles.

• Giant Wheels: These are very heavy wheels found throughout the mine and they can crush you if you're not careful. There are 2 types:

  • Type 1: The wheel itself is at the top of a hill or in the air. It will start rolling after coming close enough to a trigger point or making contact with a vehicle. You can either wait it out or rush through.
  • Type 2: The wheel hangs by a chain. These are actually objects to help you make a jump. Although you don't have to take them, you'll have to go across them later on, as you'll start seeing them hang above lava.

• Outside areas: These aren't obstacles, but more of a change to the map, as the background will reveal a blue sky and the ceiling will be gone. You aren't going to see many of these though (Only 2 in less than 10,000m).

• Downhill drops: You may also see these as you drive along. You will catch speed, but be sure you can slow down in time. You can crash if you are going too fast. Not many really dangerous traps in these areas.

Hanging Ladders: These are held by 2 ropes and can move if they are hit very hard. Most of them are outside.

• Uphill climbs: These can be tricky to overcome, especially when you get even further into the mines, as they will have lava pits as the very bottom, which becomes the incentive that you must make it or it's game over. A fast vehicle such as Rally Car, is recommended for these obstacles.

Adventure background mines

Mines

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 170
2nd 410 240
3rd 650 240
4th 890 240
5th 1,130 240
6th 1,370 ( Upper path ) 240
7th 1,610 240
8th 1,840 ( Lower path ) 230
9th 2,100 260
10th 2,400 300
11th 2,700 300
12th 2,990 (Located on top of a giant wheel) 290
13th 3,120 130
14th 3,330 200
15th 3,610 280
16th 3,880 270
17th 4,200 320
18th 4,510 310
19th 4,870 360
20th 5,240 370
21st 5,600 360
22nd 5,990 390
23rd 6,370 380
24th 6,720 (Located before a ditch) 350
25th 7,090 (⚠️ Located after a series of uphills) 370
26th 7,440 350
27th 7,840 400
28th 8,250 (Located on a hanging ladder outside) 410
29th 8,690 (Located after a giant lava pit) 440
30th 9,090 ( ⚠️ Located in between 2 lava pits ) 400
31st 9,580 490
32nd 10,010 (Located after a steep, tight uphill with lava at the center of the hills) 430
33rd 10,400 (Located before an up-down wheel that could crush a vehicle) 390
34th 10,860 (Located before a series of see-saw ladders above a giant lava pit) 460
35th 11,280 420
36th 11,730 450
37th 12,250 520
38th 12,760 510
39th 13,230 470
40th 13,730 500
41st 14,200 (⚠️ Located after a rolling wheel inside a ditch where the wheel will get stuck in) 470
42nd 14,670 470
43rd 15,160 490
44th 15,740 580
45th 16,260 520
46th 16,770 510
47th 17,310 560
48th 17,890 580
49th 18,460 570
50th 19,000 540
51st 19,540 540
52nd 20,070 530
53rd 20,680 610
54th 21,940 1,260

Desert Valley

Desert Valley is a hot and long adventure but with a lot of various traps and speed tips. However, outside of traps, the road is quite flat, so it can be considered as a high speed map where you can go faster and offset the time you lost when going through difficult places. The more distance you reach, the more difficult traps you will see. Here is a summarized list of all fuel locations and biggest difficulties (which are described below) in Desert Valley.

Difficulties:

  • Pit Caves: These caves have rocks that connect to the wall in front of you that form a bridge over trap. There are only 3 of these. The one at 850m has no trap, the one at 2130m has a DQ trap, and the one at 2560m has a lava trap. This is the only area with lava.
  • Stop-Logs: These logs stand up and connect to a rock ceiling. When these are hit, they fall down and form a bridge over an empty pit. But, some go further down to where they are crooked, so try to make it over them without getting stuck. There are only 4: One at 2010m, one at 2390m, one at 3920m, and one at 8330m.
  • Logs: Each log is held by 1 or 2 ropes (except for the Type-D) and will help you to travel a big hole which contains Deadly Quicksands (DQ) or nothing (/) (except for the Type-D).
    • Type-A: (60 meters long on average) A log which is held by 2 ropes (different fixation points on the log) and is always horizontal. These are the most balanced ones. There are only 2 of these (1090m and 2630m). Also, the pits under them are easier to get out of.
    • Type-B: (50 meters long on average) A log which is held by 2 ropes (different fixation points on the log) but, because the fixation points are at the same spot on a higher rock, they make the log follow an arc by swinging backwards and forwards. There are also only 2 of these (5290m and 5580m). If you fall in the 5600m pit, it is impossible to get out of it unless you are using a highly upgraded Rally Car or Dune Buggy.
    • Type-C: (50 meters long on average) A log which is held only by 1 rope and its fixation point is at the center of the log. This means that the log can rotate on itself, which makes the Type-C the hardest to cross over. You will need exact timing to hope getting through this trap! These begin at 6700m and continue on through the map. If you fall in these (Except the 8000m one), you won't be able to get out of these unless you have a maxed Dune Buggy or highly upgraded Rally Car.
    • Type-D: (70 meters long on average, but they're not logs.) 1, 2, or 4 big pieces of wood which are standing (floating) on deadly quicksands. You must drive on those wood pieces to go through this trap. Don't land on quicksands because you almost won't be able to go back on a wood piece and you will die!
    • Remember, you can jump and/or fly over these so that you will have higher chances of surviving Type-C's.
  • Caves: (80 meters long on average) Sometimes, caves will appear. Dangerous places for high height vehicles.
  • Type-A: These caves stands in 2 small rocks (there is a space between them) that helps you to continue driving over a sort of small hole which contains a DQ. You can drive under them.
  • Type-B: These caves are large and have water pits inside them. The first one (at 700m) does not have a water pit.
  • Type-C: These caves are structured above a downhill, where there is a small hill under them. There are 2 small rocks that form the cave, with a bridge connecting the 2 rocks.
  • Type-D: Similar to Type-C, but they don't have bridges connecting the rocks and have DQ's instead of small hills under the caves. There is also a ceiling rock above the 2nd rock.
  • Type-E: A large cave with 2 large rocks forming a bridge over a DQ pit or an empty pit (/). These are the most dangerous caves.
  • This obstacle being described is similar to Type-A caves, but has a log instead of 2 rocks.
  • Sudden Climbs: Sometimes, big climbs appear, but they are short (45 meters long on average). This isn't really a trap dealing with the driver's head hitting something, but more a fuel trap. This means that, in the distance axis (X-axis), you will go way slower than on a flat road. So this category will help you to anticipate those climbs and reach the next fuel canister.
Adventure background desert valley

Desert Valley

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Difficulties
Logs locations

(in meters)

Caves locations

(in meters)

Suddenly climbs

location (in meters)

Start Full tank
1st 150 150
2nd 250 100
3rd 350 100
4th 450 100
5th 600 150
6th 750 150 Type-B (690)
7th 920 170 Type-A (/) (1,090)
8th 1,160 240
9th 1,360 200
10th 1,560 200
11th 1,800 240
12th 2,080 380
13th 2,340 260 Type-C (2,290)
14th 2,580 240 Type-A (DQ) (2,625)
15th 2,890 310
16th 3,220 330 Type-B (Water) (2,980)
17th 3,550 330
18th 3,910 (before a

"stop-log")

360 Type-E (/) (4,191)
19th 4,300 390 Type-D (4,395) Type-E (/) (4,496)
20th 4,670 370 4,800
21st 5,100 (in a cave) 430 Type-B (/) (5,325)
22nd 5,540 (climbing) 440 Type-B (DQ) (5,607)

Type-D (5,770)

23rd 6,000 (climbing) 460 6,195
24th 6,420 (on a rock) 420 Type-C (DQ) (6,700)
25th 6,870

(stiff downhill)

450 (/) (7,285)
26th 7,320 (in a cave;

at the bottom)

450 7,460
27th 7,770 450 Type-C (DQ) (7,905)

Type-C (/) (8,042)

Type-D (8,195)

28th 8,350 (after a

"stop-log")

580 (/) (8,835)
29th 8,870 (in a cave;

at the bottom)

520
30th 9,380 510 Type-D (9,889)
31st 9,980 600 Type-C (DQ) (10,076) (DQ) (10,389)

(DQ) (10,523)

32nd 11,140 (downhill) 1,160 (/) (11,552)
33rd 11,700 560
34th 12,300 600 (DQ) (12,425)
35th 12,890 590 13,418
36th 13,520

(stiff downhill)

630 (/) (13,574)

(DQ) (14,103)

37th 14,210 690
38th 14,870 (downhill) 660 (DQ) (15,229)
39th 15,570 (climbing) 700 Type-C (DQ) (15,953)

Type-C (DQ) (16,287)

(/) (15,803) 15,640
40th 16,300 (floating

over the mud lake)

730 Type-C (DQ) (16,671)

Type-C (DQ) (16,945)

41st 17,060 760 Type-C (DQ) (17,171) (DQ) (17,525)

(DQ) (17,691)

42nd 17,800 740 (/) (17,834)
43rd 18,560 (downhill) 760 Type-C (DQ) (18,589) (/) (18,807)

(/) (19,176)

44th 19,320 760 Type-D (19,694)
45th 20,130 810 Type-C (DQ) (20,511)

Type-D (20,695)

(DQ) (20,336)
46th 20,960 830 (/) (21,698)
47th 21,800 840
48th 22,650 850 (/) (22,954)
49th 23,480 830 Type-D (23,811)
50th 24,380 900 25,032
51st 25,220 840 Type-D (25,705)

Type-D (25,912)

25,474
52nd 26,150 (climbing) 930 Type-D (26,267) (DQ) (27,006)
53rd 27,090 950 27,872
54th 28,010 920 28,346

28,830

55th 28,910

(stiff downhill)

900 Type-D (29,566) 29,017
56th 29,860 950 Type-D (30,010)
57th 30,870 1,010 Type-D (31,343) (DQ) (31,138)
58th 31,910 (downhill) 1,040 Type-D (32,238) (/) (31,942)

(/) (32,776)

59th 32,870 960 Type-C (DQ) (33,166)

Type-C (DQ) (33,632)

33,788
60th 33,850

(top of a hill)

980
61st 34,880 1,030 (/) (35,329)

(DQ) (35,506)

(/) (35,668)

62nd 35,930 1,050 Type-C (DQ) (36,228) (DQ) (36,435)
63rd 36,980 (climbing) 1,050 Type-C (DQ) (37,646) (/) (37,464)

(DQ) (37,801)

64th 38,070 1,090 Type-D (38,822)

Type-D (39,986)

(DQ) (39,175) 38,130

38,581

65th 40,270 2,200 Type-D (40,376)

Type-C (DQ) (41,217)

Type-D (41,365)

(/) (41,031)
66th 41,450 1,180 (/) (41,530)

(DQ) (41,673)

42,123
67th 42,550 (downhill) 1,100
68th 43,710 1,160
69th 44,920 1,210
70th 46,110 1,190
71st 47,340 1,230
72nd 48,560 1,220
73rd 49,780 1,220
74th 51,080 1,300
75th 52,410 1,330
76th 53,690 1,280
77th 55,060 1,370
78th 56,400 1,340
79th 57,740 1,340 GloomvaleNo information yet. n
80th 59,150 1,410
81st 60,510 1,360
82nd 61,880 1,370
83rd 63,340 1,460
84th 64,750 1,410
85th 66,160 1,410
86th 67,660 1,500
87th 69,220 1,560
88th 70,710 1,490

Beach

Bill loves long drives on the beach!

Beach has steep hills, water and caves. It is a mix of all the previous Adventure Levels, containing water, slippy slopes, beach houses blocking the way and more. Fuel canisters are often rare after the 2,000 meter mark. Due to the steep slopes, vehicles such as the Dune Buggy are highly recommended. Fume Boost is also recommended, due to the ability to jump over giant dips with it running and shortage of fuel in certain places. Vehicles such as Tractor and Tank are great at destroying the beach houses, but may suffer when climbing the many steep hills. After 7400m though, there appears flat grounds that allow to catch speed and help get to fuels faster. You can do wheelies on them, and you also can charge up your overcharged turbo to get a speed boost here.

Difficulties:

  • Long distance between fuel canisters
  • Super Steep hills (They become more rare after 7400m
  • Beach houses - Some block entrances to caves while others block the path in front of you.
  • Water (Can slow you down, but boats and the Snowmobile do well here)


Adventure background beach

Beach

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150 150
2nd 300 150
3rd 450 150
4th 600 150
5th 800 200
6th 1,020 220
7th 1,270 250
8th 1,530 260
9th 1,800 270
10th 2,050 250
11th 2,360 310
12th 2,640 280
13th 3,030 290
14th 3,330 300
15th 3,690 330
16th 4,040 350
17th 4,470 430
18th 4,890 420
19th 5,270 380
20th 5,700 430
21st 6,140 440
22nd 6,600 460
23rd 7,080 480
24th 7,520 440
25th 8,030 510
26th 8,530 500
27th 9,030 500
28th 9,580 550
29th 10,130 550
30th 10,680 550
31st 11,270 590
32nd 11,900 630
33rd 12,590 690
34th 13,180 590
35th 13,870 690
36th 14,520 650
37th 15,180 660
38th 15,870 690
39th 16,590 720
40th 17,280 690
41st 18,030 750
42nd 18,910 880
43rd 19,660 750
44th 20,460 800
45th 21,260 800
46th 22,060 800
47th 22,860 800
48th 23,720 860
49th 24,600 880
50th 25,430 830
51st 26,440 1,010
52nd 27,340 900
53rd 28,250 910
54th 29,150 900
55th 30,090 940
56th 31,050 960
57th 32,020 970
58th 33,020 1,000
59th 34,080 1,060
60th 35,080 1,000
61st 36,180 1,100
62nd 37,250 1,070
63rd 38,300 1,050
64th 39,460 1,160
65th 40,600 1,140
66th 41,700 1,100
67th 42,850 1,150
68th 43,970 1,120
69th 45,120 1,150
70th 46,270 1,150
71st 47,420 1,150
72nd 48,750 1,330
73rd 49,950 1,200
74th 51,150 1,200
75th 52,400 1,250
76th 52,670 (This fuel is only a available if you take the bottom route) 270


Backwater Bog

Conquer the muddy slopes of the Backwater Bog!!

This level has very slippery slopes, breakable objects (such as camper caravans, grills and lawn chairs) that need to be broken in order to continue onward. Backwater bog also has mud pools, which are similar to the quicksand in Desert Valley. The mud pools swallow up your car, make continuing impossible. Escaping is almost impossible, unlike Desert Valley's quicksands.

Difficulties:

  • Mud pools (Some have bridges over them, but this is rare)
  • Water (Some pools are underground, so be careful with high height vehicles)
  • Breakable objects
  • Slippy slopes


Adventure background Backwater bog

Backwater Bog

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150 150
2nd 300 150
3rd 600 300
4th 800 200
5th 1,000 200
6th 1,200 200
7th 1,490 290
8th 1,760 270
9th 2,020 260
10th 2,310 290
11th 2,690 280
12th 2,990 300
13th 3,380 390
14th 3,770 390
15th 4,230 460
16th 4,670 430
17th 5,060 490
18th 5,500 440
19th 5,900 400
20th 6,360 460
21st 6,800 440
22nd 7,270 470
23rd 7,730 460
24th 8,280 550
25th 8,840 540
26th 9,340 500
27th 9,950 610
28th 10,470 520
29th 11,080 610
30th 11,730 690
31st 12,330 600
32nd 12,930 600
33rd 13,580 650
34th 14,230 650
35th 14,940 710
36th 15,600 660
37th 16,280 680
38th 17,060 780
39th 17,850 790
40th 18,670 820
41st 19,430 760
42nd 20,280 850
43rd 21,110 830
44th 21,930 820
45th 22,730 800
46th 23,540 820
47th 24,400 860
48th 25,260 860
49th 26,180 920
50th 27,120 940
51st 28,020 900
52nd 28,910 890
53rd 29,890 980
54th 30,840 950
55th 31,790 950
56th 32,750 960
57th 33,830 980
58th 34,850 1,020
59th 35,960 1,110


Racer Glacier

Be the first to explore the abandoned Racier Glacier!

Racier Glacier is a difficult level to conquer. It has steep hills, slippery slopes, wind that blows your car around and lava that can ruin your run. At around 700 meters, you will encounter your first real cave. To get past this obstacle, you will need to jump, land on some dinosaur bones and continue towards the end, being careful not to fall into the lava.

Once you have passed this milestone, you need to beware of the strong winds that blow here. They are powerful enough to blow your car forward or backward and can ruin your run.

For this level, vehicles like Super Diesel are highly recommended, because they are stable and have good fuel efficiency.

Difficulties:

  • Strong wind (This only is encountered outside in the cold area)
  • Caves with lava (Some have stalagmites and stalactites, and some have dinosaur bones)
  • Steep hills with slippery surfaces (Forward blowing winds could help you climb them)
  • Lots of different paths to take (Some have rock bridges)


Adventure background Racer Glacier

Racer Glacier

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150 150
2nd 330 180
3rd 460 130
4th 630 (This fuel is only a available if you take the bottom route) 160
5th 840 (This fuel is only a available if you take the bottom route) 210
6th 1050 210
7th 1,250 200
8th 1,500 (This fuel is only a available if you take the bottom route) 250
9th 1,600 (This fuel is only a available if you take the upper route) 100
10th 1,750 150
11th 2,040 290
12th 2,280 240
13th 2,590 210
14th 2,890 300
15th 3,180 290
16th 3,540 360
17th 3,940 (This fuel is only a available if you take the upper route) 400
18th 4,240 300
19th 4,640 400
20th 5,040 400
21st 5,520 480
22nd 5,940 420
23rd 6,350 410
24th 6,840 590
25th 7,360 520
26th 7,560 (This fuel is only a available if you take the upper route) 200
27th 7,900 340
28th 8,400 500
29th 8,900 500
30th 9,400 500
31st 9,990 590
32nd 10,550 560
33rd 11,170 620
34th 11,720 (This fuel is only a available if you take the upper route) 550
35th 12,380 660
36th 12,980 600
37th 13,630 650
38th 14,280 650
39th 14,930 650
40th 15,580 650
41st 16,330 750
42nd 17,020 690

Patchwork Plant

Occupational health and safety?

What is that?

Extremely difficult route. On the back the background shows conveyors with details: Fast and Furious, Control in the air, accelerator-FLIC FLAC, Enhanced turbo and coin-operated accelerator; as well as Claws.

On the highway there are some obstacles:

Levers: Touch the lever—the Patchwork Plant or smashing robots is switched on.

Conveyors: Speed up or slow down the machine depending on which way they go.

Boxes: They are stationary, fall or move along conveyors. Similar boxes can be found on the highway stagnant swamp. These boxes can be destroyed or dented by machines or robots.

Gears: Round obstacles that don't cause much difficulty if they don't hang in the air. Often meet.

Robots: They are activated by black and yellow levers. A very difficult obstacle that raises and lowers the hands with the load. It can crush a car or crates.

Magnets: There are two types of magnets.

Type A: Hanging at the top, pulling the car up. You can turn it on by turning the factory lever and shut it off by touching it.

Type B: The same, only hanging at the bottom.

Patchwork-plant adventure icon

Patchwork Plant

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full Tank
1st 150 150
2nd 210 (This fuel is only a available if you take the upper route) 60
3rd 470 260
4th 630 160
5th 830 200
6th 1,020 190
7th 1,350 320
8th 1,610 260
9th 1,890 280
10th 2,160 270
11th 2,460 300
12th 2,780 320
13th 3,120 340
14th 3,420 300
15th 3,770 350
16th 4,180 410
17th 4,530 350
18th 4,980 450
19th 5,450 470
20th 5,860 410
21st 6,310 450
22nd 6,760 450
23rd 7,210 450
24th 7,710 500
25th 8,330 620
26th 8,810 480
27th 9,310 500
28th 9,880 570
29th
10,470 590
30th 11,060 590
31st 11,640 580
32nd 12,260 620
33rd 12,870 610
34th 13,520 650

Difficulties:

logs.

in.

though.

enough.

Gloomvale.



Special Maps

Sky Rock Outpost

The sky rock outpost is a map in which it will make your vehicle very light, and also you can make coins easy because you can do a lot of flips easily due to the vehicle's lightness. This map does contain some difficulties:

  • You can pass up a fuel tank if you are going too fast due to there being little gravity
  • There are rocks that can slow you down
  • There are tons of satellites everywhere
  • Some steep hills
Adventure background (moon)

Sky Rock Outpost

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 150
2nd 300 150
3rd 450 150
4th 600 150
5th 800 200
6th 1,000 200
7th 1,200 200
8th 1,450 250
9th 1,550 100
10th 1,700 250
11th 1,950 250
12th 2,250 300
13th 2,600 250
14th 2,950 350
15th 3,050 100
16th 3,300 250
17th 3,750 350
18th 4,100 350
19th 4,250 150
20th 4,480 230
21st 4,720 240
22nd 4,900 180
23rd 5,290 390
24th 5,610 320
25th 6,010 400
26th 6,470 460
27th 6,900 430
28th 7,070 170
29th 7,370 300
30th 7,440 70
31st 7,880 440
32nd 7,970 90
33rd 8,370 400
34th 8,970 600
35th 9,470 500
36th 10,010 540
37th 10,220 210
38th 10,580 360
39th 11,170 590
40th 11,760 590
41st 12,370 610
42nd 14,280 1,910
43rd 14,950 670
44th 15,690 740
45th 16,390 700
46th 17,090 700
47th 17,880 790
48th 18,690 810
49th 19,680 990
50th 20,730 1,050
51nd 22,450 1,720

Forest Trials

A true test of skills awaits those who challenge these perilous trials.

Main Lookouts:

  • Tons of swinging and stationary logs everywhere
  • Caves and rocks all in the map
  • Decks that are dangerous for high-height vehicles
  • Lots of steep hills
Forest Trials

Forest Trials

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 160
2nd 350 190
3rd 540 190
4th 810 270
5th 1,070 260
6th 1,370 300
7th 1,740 370
8th 2,080 340
9th 2,440 360
10th 2,840 400
11th 3,320 480
12th 3,770 450
13th 4,240 470
14th 4,740 500

Intense City

The ultimate balancing act between grippy tarmac and slippery girders.

Main Lookouts:

  • Tons of iron beams that are slippery
  • Lots of containers everywhere
  • Deadly Pits full of water that must be passed
  • Lots of steep hills and caves
Intense City

Intense City

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 170
2nd 300 130
3rd 420 (This fuel is only a available if you take the bottom route) 120
4th 540 120
5th 650 110
6th 760 110
7th 890 130
8th 1,150 (This fuel is only a available if you do the loop) 260
9th 1,250 (This fuel is only a available if you take the bottom route) 100
10th 1,430 180
11th 1,520 (This fuel is only a available if you take the upper route) 90
12th 1,610 90
13th 1,780 160
14th 1,970 190
15th 2,160 190
16th 2,370 (This fuel is only a available if you take the upper route) 210
17th 2,390 (This fuel is only a available if you take the bottom route) 230 (from 15th fuel)
18th 2,640 250
19th 2,810 (This fuel is only a available if you take the bottom route) 170
20th 2,870 (This fuel is only a available if you take the upper route) 60
21st 2,980 (This fuel is only a available if you take the upper route) 110
22nd 3,110 130
23rd 3,350 240
24th 3,590 240
25th 3,780 190
26th 3,880 100
27th 3,960 80
28th 4,190 230
29th 4,490 300
30th 4,800 310

Raging Winter

Battle against the blizzards and the bergy bits.

Main Lookouts:

  • Lots of ice castles that are super slippery
  • Extremely powerful winds that make your vehicle move around and can push you up hills
  • Tons of steep hills
  • Deadly pits full of water that must be passed
  • Snowmen all over the map
  • Ice chunks floating in the water
Raging Winter

Raging Winter

Fuel position Fuel location

(in meters)

Gap between

2 fuels

(in meters)

Start Full tank
1st 190
2nd 290 100
3rd 370 80
4th 570 200
5th 720 150
6th 870 150
7th 1,020 150
8th 1,170 150
9th 1,370 200
10th 1,570 200
11th 1,800 230
12th 2,000 200
13th 2,210 210
14th 2,420 (Inside the castle, wait until the blizzard activates) 210
15th 2,540 120
16th 2,790 250
17th 3,040 250
18th 3,290 250
19th 3,350 (Inside the ice wall, wait until the blizzard activates) 60
20th 3,360 (Wait until the blizzard activates) 10
21st 3,540 190
22nd 3,840 300