Motocross | |
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Cost |
100 blueprints |
Rank |
Blueprint vehicle |
Motocross is one of the vehicles available in the game Hill Climb Racing 2.
Overview[]
Bill's favourite 2-wheeler, also known as "The Apollo". Always ready for a spin.
The Motocross is an all-terrain bike that not only sorts terrain without many problems, but it also performs stunts like wheelies and flips with ease. The bike is decently fast, reaching speeds of 23.65 m/s (85.14 km/h), but its stability is quite low and the lack of power from the front wheel means that it struggles going uphill, as it lifts the bike and eventually flips it to the rear, making it not suitable for adventure. Countryside, Mountain, intense city some of the worst Adventure maps to use Motocross on as they have many hills and/or obstacles. The vehicle can also crash into objects easily as it's unprotected. Using the flip boost and the air control Tuning Parts are ideal for the bike, especially on Trick Time Attack Team Event Tracks. Motocross has weak acceleration, so using Start Boost might help. Due to the weak acceleration, the vehicle struggles to reach high speeds on hills and bumpy surfaces, but parts like Wheelie Boost and Thrusters are useful on Motocross.
Also, because the vehicle has bad balance, using Heavyweight can help with the issue by adding weight to help balance the vehicle on hills, and it can even help break objects better too. Kangaroo is also a good setup to use as it makes the bike really fast.
Motocross is also unprotected, so be careful as the driver sways back and forth on bumps. Rollcage can help mitigate this problem and is also used on wheelie tracks, along with Winter Tires or Wheelie Boost.
Mastery[]
In the 1.63.0 Update, Fingersoft added some buffs for Motocross. These buffs can be unlocked after maxing out the vehicle's tunes. Said buffs make the vehicle better in various ways. Every Motocross Mastery needs 50.000 XP
From 1.64.0 udpate, Core Balance has been adjusted to include increased front and rear suspension force, enhancing the stability and better compatibility with the Jump Shocks.
1st Mastery is allows you climb uphills better, although it can still struggle to climb hills. Not only that this mastery has a bug that allows to Jumpshocks works in air, which makes it fly too far.
2nd mastery not only boost the acceleration but also top speed which makes motocross much faster before, it pairs with 1st mastery as this mastery makes the climbing much easier. Not only that, it allows you to gain speed faster, which is really useful in every mode.
3rd mastery is one the best masteries in the game, It adds a in-built flip boost which is works same as tuning part, which helps to motocross go much faster and pass structures easier. Not only that, it also increase the air control which makes it easier to flip and if you pair with flip boost tuning part, it can go insanely fast.
4th mastery is extremely good aswell, allowing new strategies and more, 4th part makes super good time trials, as it there good parts to use. Not only that, Mastery also make the kangaroo setup extremely strong, if you use use flip boost with kangaroo and with 3rd mastery and bugged 1st mastery, it can pass anything without no speed in adventure theoretically.
Customizations[]
See Vehicle Paints List for pictures and more information.
The Motocross comes with 12 different paints and 10 different wheels that can be obtained (VIP paint and wheel aren't included, but you can get it with VIP subscription). After purchasing, it has free orange, green-yellow, yellow-red, blue, red, and yellow paints and four variation wheels to start with.
Trivia[]
- When in the air with the Motocross, Bill may do a specific stunt.
- The Motocross's nickname, "The Apollo" may be a reference to the original Motocross in Hill Climb Racing 1. As it was frequently used by many players, in the early game, to farm coins on The Moon map.
- Motocross has been a vehicle since the game's release.