In Hill Climb Racing 2, your current Rank determines which Cups you have unlocked, as well as allows you to access particular features such as the Scrapper, Public Events, the ability to join or create Teams, and even the ability to join a specific Team. This helps other players determine how long you've been playing for, how fast you grow in Hill Climb Racing 2, and what you are capable of doing. Prior to update 1.58.0, you could unlock every vehicle throughout the trophy road. But following the update, you can only unlock certain vehicles in this way (7 to be exact, excluding Hill Climber). The following table shows the ranks and unlockables:
Rank | Unlocked Functionalities | Unlocked Vehicles | Unlocked Cups | Unlocked Achievements |
---|---|---|---|---|
![]() |
Welcome to Hill Climb Racing! Explore the game and go have some fun! | Hill Climber(Unlocked by Default) | Hill Climb Cup (unlocked by Default), Parkway Driving, Big Air Cup | Just getting started |
![]() |
Adventure | Hill Climber Mk 2 | Dark Roads, Downhill Trials, Cup in the Woods, First Snow | Can't go wrong with more bronze |
![]() |
Sports Car | Desert Cup, Challenger Cup, Beach Cup | Price of bronze is up, sell sell! | |
![]() |
Public Events (Some can be played before reaching this rank) | Dune Buggy | Countryside Cup, Cuptown Babylon | Shiny! |
![]() |
- | Sunday Champ, Factory Cup | Making it look easy | |
![]() |
- | Marshland Cup, Spring City, Winter Cup | Silvertongue | |
![]() Gold I |
Scrapping, Teams, and 50,000 Coins Reward! | Super Diesel | Dirty Rally, I Hate Water | Time to get a golden tooth |
![]() Gold II |
- | Magnetic Circuit, Miner's Mile, Green Cup, Interstate Cup | Or maybe a golden car? | |
![]() Gold III |
- | Mountain Cup, Desert Caves, Capital Cup | A castle made of gold! | |
![]() |
Superbike | Uphill Cup, Mine Shaft Cup | I expect great things here | |
![]() |
- | Sand in Swimsuit, Backwater Cup, It's Mine! | Platinum times 2 equals progress! | |
![]() |
- | Epic Hills, Finger GP | My platinum is better than yours | |
![]() |
Supercar | Gloomvale Cup, Winter is Coming, Stormrider Cup | Things are looking up! | |
![]() |
- | Deep Diving, More Mines | Where can I cash in all those diamonds? | |
![]() |
- | Tunnels, Glacier Cup, Forgotten Highway, Frostfire Caverns | Diamond shows I care | |
![]() |
Seasons | Rally Car | Seasonal Cups: Desert Mile, Finger Travels, Bill's Circuit, Hub Cap Cup, Paradise Bay, Forest Cup, Death Mountain, Bumpy Ride Cup, Deep Driving, Travel Cup, Mountain Bridges, Cup of City Water, Rocky Road Cup, Alligator Cup, Delightful Diversions, Embark on Entertainment, Boggy Road, Mystical Cup, Canyon Grand Prix, Night Drive Cup, Downhill Cup. | I am legend |
Upon hitting Legendary, you transition into the seasonal progression system. Progression is then made by winning ranked cups, which will award you with rank points. After a pre-set number of rank points are achieved, you will move up to the next Legendary ranking.
Since the 1.63.0 update, progressing system in cups has been updated. New rankings based on cups placements are as follows:
- 1st place = +200-300 points (depending by the Win Streak)
- 2nd place = +150 points
- 3rd place = +100 points
- 4th place = +0 points
- Exiting mid-cup through the pause popup = -100 points
Progression between rank types (i.e., between Bronze III to Silver I, 9000 to 10000) must be achieved by winning a boss battle. Boss battles are one on one races against powerful AI controlled opponents, generated by your personal best times, known as Mackie, Champ, Bling, Frank, and Nikita, specifically placed in that order. They can quite often be very tough. You must defeat them, which will allow you to progress to the next rank. Losing to them will allow you to try again instantly with a different boss. Since the 1.55.3 update, you don't have to play multiple cups before recovering back to battle a boss (thanks FS!)
Win Streak[]

Win Streak Explanation
Since 1.63.0 update, Win Streak has been added. It works like that:
Win Streak | Cup points | Chest level | Emblem | |
---|---|---|---|---|
1 | 200 | 1 | ||
2 | 210 | 1 | ||
3 | 210 | 1 | ||
4 | 220 | 1 | ||
5 | 220 | 1 | ||
6 | 230 | 1 | ||
7 | 230 | 1 | ||
8 | 240 | 1 | ||
9 | 240 | 1 | ||
10 | 250 | 2 | ||
11 | 250 | 2 | ||
12 | 260 | 2 | ||
13 | 260 | 2 | ||
14 | 270 | 2 | ||
15 | 270 | 2 | ||
16 | 280 | 2 | ||
17 | 280 | 2 | ||
18 | 290 | 2 | ||
19 | 290 | 2 | ||
20+ | 300 | 3 |
Moreover, from 1.64.0 update, you receive +10 Mastery Xp every win streak gained.
Tasks[]
Tasks are also another way of progressing rank in Hill Climb Racing 2. For every task completed, you will get 100 points added to your total rank, which will allow you to unlock prizes, vehicles, cups, and higher ranks much faster than just racing cups all day. However, while a boss level you are not going to be rewarded with those points until beat the level. More information about tasks here.
Game Cost[]
The total cost of unlocking all vehicles that are purchasable with coins, maxing all vehicle upgrades,maxing all tuning parts and buying all available masteries shows in the graph below:
![]() |
Unlocking all purchasable vehicles | 1,130,000 |
Fully upgrading all vehicle features | 72,116,200 | |
Fully upgrading all vehicle tuning parts | 242,115,900 | |
Getting all of the Masteries | 56,000,000 | |
Total Cost |
371,362,100 |
---|
HCR2 Calculator[]
To see the percentage of coins spent on vehicle upgrades with respect to the total of maxing everything out, please save a copy of the HCR2 Calculator Template to your Google Drive account. Then read the instructions on the front sheet and carefully fill in the table with the appropriate data. Here's a sample of the HCR2 Calculator: