
Tuning parts are special parts that you can strap on to your vehicle before a race to give yourself an edge over the competition. They have varying effects and each part can be upgraded multiple times.
Each vehicle has a total of 3 slots for tuning parts. You begin with one slot, with the second and third unlocked at Vehicle Power 36 and 106 respectively.
Note- not all the vehicles can use all tuning parts. For example, vehicles with roofs (except for the CC-EV) cannot use the roll cage part. You can obtain Tuning parts in chests, in Public Events and in Team Events.
Parts list
Tuning Part | Icon | Description | Rarity | Most useful tasks |
---|---|---|---|---|
Magnet | ![]() |
Collect fuel and coins with wider radius. | Common | It helps to collect Coins and Fuel without directly going through their path. |
Heavyweight | ![]() |
Increase the amount of damage dealt to breakable objects. | Common | Crate smash or airtime penalty tracks. |
Wings | ![]() |
Glide in air. | Common | Long jumps and/or to increase speed. |
Rollcage | ![]() |
Protect driver from hits. | Common | For ceilings or other instances where hitting your head is common. |
Air Control | ![]() |
Turn faster in the air. | Common | Flip or moon stunt tracks to increase flip count. |
Winter Tires | ![]() |
Increased overall grip with special bonus on snow and icy surfaces. | Common | Snowy adventure maps and climbing steep hills. |
Start Boost | ![]() |
Active rocket booster on perfect start. | Rare | Increases acceleration at the start of a race. |
Wheelie Boost | ![]() |
Power boost on wheelies. | Rare | Wheelie event or in adventure and cups. |
Fume Boost | ![]() |
Power boost when fuel is low.
Note: This part cannot be activated when the vehicle is performing an airtime and/or while driving backwards on the map. |
Rare | Adventure and team event maps with big gaps between fuels or on roofs. |
Flip Boost | ![]() |
Power boost after successful flips.
Note: Combining several flips at once will not give you a more powerful boost. |
Rare | Flip or moon stunt tracks where many flips are possible. |
Jump Shocks | ![]() |
Jump up in the air. NOTE: Tap both pedals to activate! | Rare | Used in every game mode to cushion or start jumps and is paired with most parts. |
Landing Boost | ![]() |
Power boost on a perfect landing after a big air.
See Landing Boost for more information. |
Epic | Pushes vehicle forward and increases speed and is often paired with Jump Shocks. |
Overcharged Turbo | ![]() |
Charge turbo at maximum pressure for a power boost.
See Boost Gauge for more information. |
Epic | Used in every game mode to increase speed. |
Afterburner | ![]() |
Power boost with higher fuel consumption.
Note: The part is activated when you ONLY press the throttle. |
Epic | Used in public events and cups to increase power output and/or jump length. |
Thrusters | ![]() |
Fly through the air (or space). NOTE: Activate by pressing both pedals down!
Note: By upgrading the thruster power, you also increase the fuel consumption while activating it. |
Legendary | Used to increase jump height and length and/or to speed up vehicle. |
Fuel Boost | ![]() |
Power boost on collected fuel canister. | Legendary | Used in cups to speed up vehicle and increase jump length. |
Coin Boost | ![]() |
Power boost when collecting coins. | Legendary | Used in every game mode to get a short speed boost. |
Parts stats
The meaning of values for each part:-
- Magnet: Radius (in metres)/Force (in metres per second)
- Heavyweight: Weight
- Wings: Duration (in seconds)
- Rollcage: Durability
- Air Control: Air control
- Winter Tires: Grip on snow (and icy surfaces)/Grip
- Start Boost: Boost/Duration (in seconds)
- Wheelie Boost: Boost/Duration (in seconds)
- Fume Boost: Boost
- Flip Boost: Boost/Duration (in seconds)
- Jump Shocks: Boost
- Landing Boost: Impulse
- Overcharged Turbo: Top speed/Impulse
- Afterburner: Boost/Top speed
- Thrusters: Boost
- Fuel Boost: Boost/Duration (in seconds)
- Coin Boost: Top speed/Duration (in seconds)
Total parts cost
You can upgrade a part for free by watching an ad (when available), or directly if you have the VIP subscription as long as the upgrade cost is less than 10,000 coins. This means that common parts can be upgraded for free until level 5 and rare parts until level 3. Epic and legendary parts cannot be upgraded for free (the first Epic part upgrade costs 13,000 coins and the first Legendary part upgrade costs 24,000 coins).
Level | Number of Parts | Common | Rare | Epic | Legendary | |
---|---|---|---|---|---|---|
1 | 3 | 2,400 | 4,100 | 13,000 | 24,000 | |
2 | 10 | 4,600 | 6,800 | 23,000 | 55,000 | |
3 | 17 | 7,000 | 11,000 | 41,000 | 120,000 | |
4 | 25 | 9,600 | 19,000 | 73,000 | Max | |
5 | 34 | 13,000 | 31,000 | 130,000 | ||
6 | 45 | 16,000 | 50,000 | 240,000 | ||
7 | 58 | 21,000 | 83,000 | Max | ||
8 | 76 | 27,000 | 140,000 | |||
9 | 100 | 35,000 | 230,000 | |||
10 | 140 | 47,000 | Max | |||
11 | 200 | 66,000 | ||||
12 | 280 | 94,000 | ||||
13 | 410 | 140,000 | ||||
14 | 620 | 210,000 | ||||
15 | Max | Max | ||||
Total Cost | 692,600 | 574,900 | 520,000 | 199,000 | ||
Total Parts | 2018 | 368 | 134 | 30 |
Total parts cost per vehicle
Vehicle | Common | Rare | Epic | Legendary | Vehicle Cost | |
---|---|---|---|---|---|---|
Hill Climber | 4,155,600 | 2,874,500 | 1,560,000 | 597,000 | 9,237,100 | |
Scooter | 4,155,600 | 2,874,500 | 1,560,000 | 597,000 | 9,237,100 | |
Bus | 2,077,800 | 2,874,500 | 1,560,000 | 597,000 | 7,159,300 | |
Hill Climber Mk. 2 | 3,463,000 | 2,874,500 | 1,560,000 | 597,000 | 8,544,500 | |
Tractor | 2,770,400 | 2,874,500 | 1,560,000 | 398,000 | 7,652,900 | |
Motocross | 4,155,600 | 2,874,500 | 1,560,000 | 597,000 | 9,237,100 | |
Dune Buggy | 3,463,000 | 2,874,500 | 1,560,000 | 597,000 | 8,544,500 | |
Sports Car | 3,463,000 | 2,874,500 | 1,560,000 | 597,000 | 8,544,500 | |
Monster Truck | 4,155,600 | 2,874,500 | 1,560,000 | 597,000 | 9,237,100 | |
Rotator | 2,770,400 | 2,299,600 | 1,560,000 | 597,000 | 7,267,000 | |
Super Diesel | 2,770,400 | 2,874,500 | 1,560,000 | 597,000 | 7,851,900 | |
Chopper | 3,463,000 | 2,299,600 | 1,560,000 | 597,000 | 7,959,600 | |
Tank | 3,463,000 | 2,874,500 | 1,560,000 | 597,000 | 8,544,500 | |
Snowmobile | 3,463,000 | 2,299,600 | 1,560,000 | 398,000 | 7,760,600 | |
Monowheel | 2,770,400 | 1,149,800 | 1,040,000 | 597,000 | 5,577,200 | |
Rally Car | 3,463,000 | 2,874,500 | 1,560,000 | 597,000 | 8,544,500 | |
Formula | 2,770,400 | 2,299,600 | 1,560,000 | 398,000 | 7,068,000 | |
Racing Truck | 2,770,400 | 2,874,500 | 1,560,000 | 597,000 | 7,851,900 | |
Hot Rod | 2,077,800 | 1,724,700 | 520,000 | 398,000 | 4,750,500 | |
Superbike | 2,770,400 | 2,299,600 | 1,560,000 | 398,000 | 7,068,000 | |
Supercar | 3,463,000 | 1,724,700 | 1,560,000 | 398,000 | 7,175,700 | |
Moonlander | 1,385,200 | 1,724,700 | 1,040,000 | 199,000 | 4,378,900 | |
Total Cost | 69,260,000 | 55,190,400 | 32,240,000 | 11,542,000 | 168,232,400 |