Hill Climb Racing 2 Wiki
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Tuningparts.png

Tuning parts are special parts that you can strap on to your vehicle before a race to give yourself an edge over the competition. They have varying effects and each part can be upgraded multiple times.

Each vehicle has a total of 3 slots for tuning parts. You begin with one slot, with the second and third unlocked at Vehicle Power 36 and 106 respectively.

Note- not all the vehicles can use all tuning parts. For example, vehicles with roofs (except for the CC-EV) cannot use the roll cage part. You can obtain Tuning parts in chests, in Public Events and in Team Events.

Parts list

Tuning Part Icon Description Rarity Most useful tasks
Magnet Magnet Part.png Collect fuel and coins with wider radius. Common It helps to collect Coins and Fuel without directly going through their path.
Heavyweight Weight.png Increase the amount of damage dealt to breakable objects. Common Crate smash or airtime penalty tracks.
Wings Wing.png Glide in air. Common Long jumps and/or to increase speed.
Rollcage Roll-cage.png Protect driver from hits. Common For ceilings or other instances where hitting your head is common.
Air Control Aircontrol.png Turn faster in the air. Common Flip or moon stunt tracks to increase flip count.
Winter Tires Snow-chain.png Increased overall grip with special bonus on snow and icy surfaces. Common Snowy adventure maps and climbing steep hills.
Start Boost Rocket.png Active rocket booster on perfect start. Rare Increases acceleration at the start of a race.
Wheelie Boost Wheelie-boost.png Power boost on wheelies. Rare Wheelie event or in adventure and cups.
Fume Boost Fumeboost.png Power boost when fuel is low.

Note: This part cannot be activated when the vehicle is performing an airtime and/or while driving backwards on the map.

Rare Adventure and team event maps with big gaps between fuels or on roofs.
Flip Boost Flip-boost.png Power boost after successful flips.

Note: Combining several flips at once will not give you a more powerful boost.

Rare Flip or moon stunt tracks where many flips are possible.
Jump Shocks Jump-shock.png Jump up in the air. NOTE: Tap both pedals to activate! Rare Used in every game mode to cushion or start jumps and is paired with most parts.
Landing Boost Landing boost.png Power boost on a perfect landing after a big air.

See Landing Boost for more information.

Epic Pushes vehicle forward and increases speed and is often paired with Jump Shocks.
Overcharged Turbo Overcharged turbro.png Charge turbo at maximum pressure for a power boost.

See Boost Gauge for more information.

Epic Used in every game mode to increase speed.
Afterburner Afterburner.png Power boost with higher fuel consumption.

Note: The part is activated when you ONLY press the throttle.

Epic Used in public events and cups to increase power output and/or jump length.
Thrusters Thrusters.png Fly through the air (or space). NOTE: Activate by pressing both pedals down!

Note: By upgrading the thruster power, you also increase the fuel consumption while activating it.

Legendary Used to increase jump height and length and/or to speed up vehicle.
Fuel Boost Fuel-boost.png Power boost on collected fuel canister. Legendary Used in cups to speed up vehicle and increase jump length.
Coin Boost Coin-boost.png Power boost when collecting coins. Legendary Used in every game mode to get a short speed boost.

Parts stats

Level Magnet Part.png Weight.png Wing.png Wing.png for

Icon-vehicle-upsidedown.png

Cc-ev.png

Icon-vehicle-street-bike.png

Roll-cage.png Aircontrol.png Aircontrol.png for RacingTruck.png Snow-chain.png Snow-chain.png for RacingTruck.png Rocket.png Wheelie-boost.png Fumeboost.png Flip-boost.png Jump-shock.png Landing boost.png Overcharged turbro.png Afterburner.png Fuel-boost.png Coin-boost.png Thrusters.png
1 5.00

10

10 1.00 0.75 10 13.00 9.00 50

15

50

15

600

0.50

200

0.25

150 150

0.50

250 8.00 50

4.00

10

1.50

400

0.50

1

0.50

250
2 5.15

10.84

13 1.06 0.80 11 13.29 9.34 68

20

64

18

614

0.57

214

0.30

171 167

0.54

303 8.82 52

4.70

17

1.73

400

0.63

6.08

0.63

450
3 5.34

11

18 1.15 0.86 14 13.68 9.77 93

28

83

23

632

0.66

232

0.37

199 191

0.58

373 9.87 56

5.61

27

2.04

400

0.81

12

0.81

711
4 5.55

13

24 1.24 0.93 17 14.10 10.26 120

36

105

28

653

0.77

253

0.45

230 216

0.63

450 11 60

6.61

38

2.37

400

1.00

20

1.00

1000
5 5.78

14

30 1.33 1.00 20 14.56 10.78 150

45

127

33

675

0.88

275

0.53

263 244

0.69

533 12 65

7.69

49

2.73

6 6.02

15

36 1.44 1.08 23 15.03 11.33 180

54

151

39

698

0.99

298

0.62

298 273

0.75

620 13 70

8.82

62

3.11

7 6.27

17

42 1.54 1.16 26 15.53 11.89 212

63

176

45

722

1.11

322

0.71

334 303

0.81

711 15 75

10

75

3.50

8 6.52

18

49 1.65 1.24 29 16.05 12.48 245

73

202

51

747

1.24

347

0.80

371 334

0.87

804
9 6.79

20

55 1.77 1.32 32 16.58 13.09 279

83

228

58

773

1.37

373

0.9

410 367

0.93

901
10 7.06

21

62 1.88 1.41 36 17.12 13.71 314

94

255

65

800

1.50

400

1.00

450 400

1.00

1000
11 7.34

23

70 2.00 1.50 40 17.67 14.34 350

105

283

71

12 7.62

24

77 2.12 1.59 43 18.24 14.99 386

116

312

78

13 7.91

26

82 2.25 1.69 47 18.82 15.65 424

127

340

85

14 8.20

28

92 2.37 1.78 51 19.40 16.32 461

138

370

92

15 8.50

30

100 2.50 1.88 55 20.00 17.00 500

150

400

100

The meaning of values for each part:-

  • Magnet: Radius/Force (in meters per second)
  • Heavyweight: Weight
  • Wings: Duration (in seconds)
  • Rollcage: Durability
  • Air Control: Air control
  • Winter Tires: Grip on snow (and icy surfaces)/Grip
  • Start Boost: Boost/Duration (in seconds)
  • Wheelie Boost: Boost/Duration (in seconds)
  • Fume Boost: Boost
  • Flip Boost: Boost/Duration (in seconds)
  • Jump Shocks: Boost
  • Landing Boost: Impulse
  • Overcharged Turbo: Top speed/Impulse
  • Afterburner: Boost/Top speed
  • Thrusters: Boost
  • Fuel Boost: Boost/Duration (in seconds)
  • Coin Boost: Top speed/Duration (in seconds)

Total parts cost

You can upgrade a part for free by watching an ad (when available), or directly if you have the VIP subscription as long as the upgrade cost is less than 10,000 coins. This means that common parts can be upgraded for free until level 5 and rare parts until level 3. Epic and legendary parts cannot be upgraded for free (the first Epic part upgrade costs 13,000 coins and the first Legendary part upgrade costs 24,000 coins).

Level Number of Parts Common Rare Epic Legendary
1 3 2,400 4,100 13,000 24,000
2 10 4,600 6,800 23,000 55,000
3 17 7,000 11,000 41,000 120,000
4 25 9,600 19,000 73,000 Max
5 34 13,000 31,000 130,000
6 45 16,000 50,000 240,000
7 58 21,000 83,000 Max
8 76 27,000 140,000
9 100 35,000 230,000
10 140 47,000 Max
11 200 66,000
12 280 94,000
13 410 140,000
14 620 210,000
15 Max Max
Total Cost 692,600 574,900 520,000 199,000
Total Parts 2018 368 134 30

Total parts cost per vehicle

Vehicle Common Rare Epic Legendary Vehicle Cost
Hill Climber 4,155,600 2,874,500 1,560,000 597,000 9,237,100
Scooter 4,155,600 2,874,500 1,560,000 597,000 9,237,100
Bus 2,077,800 2,874,500 1,560,000 597,000 7,159,300
Hill Climber Mk. 2 3,463,000 2,874,500 1,560,000 597,000 8,544,500
Tractor 2,770,400 2,874,500 1,560,000 398,000 7,652,900
Motocross 4,155,600 2,874,500 1,560,000 597,000 9,237,100
Dune Buggy 3,463,000 2,874,500 1,560,000 597,000 8,544,500
Sports Car 3,463,000 2,874,500 1,560,000 597,000 8,544,500
Monster Truck 4,155,600 2,874,500 1,560,000 597,000 9,237,100
Rotator 2,770,400 2,299,600 1,560,000 597,000 7,267,000
Super Diesel 2,770,400 2,874,500 1,560,000 597,000 7,851,900
Chopper 3,463,000 2,299,600 1,560,000 597,000 7,959,600
Tank 3,463,000 2,874,500 1,560,000 597,000 8,544,500
Snowmobile 3,463,000 2,299,600 1,560,000 398,000 7,760,600
Monowheel 2,770,400 1,149,800 1,040,000 597,000 5,577,200
Rally Car 3,463,000 2,874,500 1,560,000 597,000 8,544,500
Formula 2,770,400 2,299,600 1,560,000 398,000 7,068,000
Racing Truck 2,770,400 2,874,500 1,560,000 597,000 7,851,900
Hot Rod 2,077,800 1,724,700 520,000 398,000 4,750,500
Superbike 2,770,400 2,299,600 1,560,000 398,000 7,068,000
Supercar 3,463,000 1,724,700 1,560,000 398,000 7,175,700
Moonlander 1,385,200 1,724,700 1,040,000 199,000 4,378,900
Total Cost 69,260,000 55,190,400 32,240,000 11,542,000 168,232,400
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